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Command & Conquer Series

This page is dedicated to what I consider to be one of the greatest game series ever made, Command & Conquer. I have been hooked on this series since its debut back in 1995. I now own almost every incarnation of this great series on both the PC and console and still play many of them on a regular basis.

Westwood Studios

Westwood Studios were the creators of the Command & Conquer Universe, founded in 1985 as "Westwood Associates" and later renamed "Westwood Studios" when they were sold to Virgin Interactive. Early well-known Westwood titles from this period include Dune II, The Legend of Kyrandia, and Lands of Lore. Westwood's greatest success came with the release of Command & Conquer. Based on the gameplay and interface ideas of Dune II. They added pre-rendered 3D graphics, video cinematic's, a streaming alternative pop\rock soundtrack with some techno, and modem multiplayer play, setting Command & Conquer far above the rest.

In August of 1998, Westwood Studios was acquired by Electronic Arts. In response to what was seen as an unwillingness to maintain the Westwood brand and independence from EA, many long-time employees quit over in the next few years following the sale. Many hardcore C&C gamers, even myself, saw this as the beginning of the end for the series we loved to play.

Westwood survived as Westwood Pacific (Later EA Pacific) up until March of 2003, when they were liquidated by EA games. Before this tragic event however, Westwood was able to produce what some consider the greatest RTS games of all time, like Red Alert 2, and even the FPS hit, Command & Conquer: Renegade. The final release from Westwood prior to their liquidation was Yuri's Revenge.

EA Games

The Command & Conquer series does live on under the Electronic Arts brand. Although EA's first attempt to cash in on the C&C name did not do so well. C&C Generals was seen by many fans as a substandard product that was not deserving of the Command & Conquer title. It was a not a bad game for the casual RTS gamer, but is by far the worst C&C game in the minds of many.

Some redemption came from Command & Conquer 3: Tiberium Wars. EA had returned much of the series' feel and style, yet altered some of the games controls from every previous C&C title with mixed feelings from fans.

Now with the impending release of "Red Alert 3", it seems EA may be at last retuning the Command & Conquer universe to its former glory. I guess only time will tell.

Command & Conquer RTS

The Command & Conquer RTS series of games is the best set of games in this category in the minds of many. Westwood really broke new ground and set the the standard for what an RTS game was supposed to be. Its not hard to see the immense success of the series based on the sheer number of titles, expansions, and ports that were made. Even though Westwood is no more, the series lives on and it still moving forward under EA Games. Many of the games prior to Generals are now very hard to find. However, you can obtain most of them in the "Command & Conquer: The First Decade" DVD set, except Sole Survivor. EA excluded it from the set since its a multiplayer only game and there are no servers for the game anymore. The DVD contains all the games and expansions from the original through Generals Zero Hour.

Command & Conquer

Developers: Westwood and Looking Glass Studios
Publishers: Virgin Interactive - Nintendo - Sega
Release Date: August 31, 1995 (PC)
Platforms: PC (DOS/Win) - Mac - N64 - PS1 - Sega Saturn
System Requirements: DOS 5.0 or Windows 95, 60 MHz CPU, 8 MB RAM (16 MB preferred), 1 MB DirectDraw compatible video, DirectSound compatible sound, 30 MB HD space, 2x CD-ROM
License: Freeware as of August 31 2007 (Download)
Expansions: The Covert Operations

The game that started it all. I purchased this title only about a week after it hit the shelves. Once I got it home and installed, I found myself playing it night and day for hours on end. The great storyline and addictive gameplay kept me wanting more. The original DOS mode offered multiplayer action via modem, something else I took advantage of. A good friend of mine, who was also a C&C player, wanted to be able to play together. So I setup 2 computers is my home for this specific purpose. I wasted many hours of my life on this game, and I don't regret a single minute of it. I still play this game on my "Retro Box" from time to time, as well as its Playstation and Nintendo 64 ports.

Sole Survivor

Developers: Westwood Studios
Publishers: Westwood Studios
Release Date: November 30, 1997 (PC)
Platforms: PC Windows 95
System Requirements: 90 MHz CPU, 16 MB RAM, 1 MB DirectDraw compatible video, DirectSound compatible sound, 40 MB HD space, 2x CD-ROM, 28.8 or better Modem
License: Unknown - Abandoned by EA
Notes: Multiplayer Only / 1-64 Players / No active servers
Sole Survivor was online multiplayer only and supported up to 64 players. Westwood was trying to build on the popularity of its multiplayer support for Command & Conquer. The only problem was, the grand army to army, base to base battles were not here. In this game, you got control of a single unit, each unit having a specific set of stats and abilities. You could either battle it out as a team, or even play some CTF (Capture the flag). Although the game was fun, the fact that it was online multiplayer only and had very little in common with the series, it did not last very long and was not a best seller.

Red Alert

Developers: Westwood Studios
Publishers: Virgin Interactive
Release Date: October31, 1996 (PC)
Platforms: Windows 9x - PS1 - PSP (Ver 2.0 for DOS)
System Requirements: 120 MHz CPU, 16 MB RAM, 1 MB DirectDraw compatible video, DirectSound compatible sound, 30 MB HD space, 4x CD-ROM
License: Freeware as of August 31 2008 (Download)
Expansions: The Aftermath - Counterstrike
What can I say about Red Alert? This game was simply great in just about every aspect. It departed from the GDI/NOD universe and stepped into an alternate reality where the great Albert Einstein had created a time machine and traveled back in time and wiped Hitler from existence in an effort to stop World War 2 from ever happening. In this alternate reality, where Hitler never rose to power, there was nothing to stand in the way of the Soviet Union doing just that. Stalin rises to power and the world teeters on the edge of a new world war. You get to play as either as an allied nation or Russia and one of its allies. With new structures, units, and a compelling storyline, Red Alert made its mark on the RTS community and enlisted even more hardcore C&C gamers to an already growing community.

Red Alert 2

Developers: Westwood Pacific
Publishers: EA Games
Release Date: October 23, 2000
Platforms: Windows
System Requirements: 450 MHz CPU, 128 MB RAM, 2 MB DirectDraw compatible video, DirectSound compatible sound, 350 MB HD space, 4x CD-ROM
License: Electronic Arts (EA Games)
Expansions: Yuri's Revenge
The awesome sequel to Red Alert, RA2 brought us back into the alternate reality of its predecessor with updated graphics, sounds, new troops, vehicles, structures, and a continuing storyline that  made this one of my favorite games in the series. I still play this and Yuri's Revenge to this day.

Tiberian Sun

Developers: Westwood Studios
Publishers: EA Games
Release Date: August 27, 1999 (PC)
Platforms: Windows
System Requirements: 233 MHz CPU, 32 MB RAM, 2 MB 16-bit DirectDraw compatible video, DirectSound compatible sound, 200 MB HD space, 4x CD-ROM
License: Electronic Arts (EA Games)
Expansions Firestorm
Tiberian Sun takes us back into the universe of GDI and NOD and the ever sought after alien substance, Tiberium. Taking place in the future after the original Command & Conquer, this game is filled with new troops, vehicles, weapons, and structures to build and command. Along with some of your old favorites from the original! Like RA2, I sill play Tiberian Sun to this day and never get tired of it. This title rakes side by side with RA2 in my favorites list.

Generals

Developers: EA Pacific
Publishers: EA Games
Release Date: February 10, 2003 (PC)
Platforms: Windows
System Requirements: 800 MHz CPU, 256 MB RAM, 32 MB AGP DX 8.1 video (ATI Radeon 7500+ or NVIDIA GeForce 2+), DX 8.1 compatible sound, 1.8GB HD space, CD-ROM
License: Electronic Arts (EA Games)
Expansions: Zero Hour

Departing from both the Red Alert and GDI/NOD universes, C&C Generals was considered by many hardcore fans of the series to be the worst title under the C&C banner.  Not to mention Generals was the first title in the series to have no FMV cut scenes to tell the story and it departed from the original user interface and base building mechanics that has become a staple of the series. Not a bad game in the RTS aspect, but not a true Command & Conquer title in the minds of many fans, including myself.

Tiberium Wars

Developers: EA Games
Publishers: EA Games
Release Date: March 28, 2007 (PC)
Platforms: Windows - Mac - XBox 360
System Requirements: 2.0 GHz CPU, 1GB RAM, 128 MB ATI Radeon 8500+ or NVIDIA GeForce 4 Ti +), DX 9.0c compatible sound, 6.0 GB HD space, 8x DVD-ROM
License: Electronic Arts (EA Games)
Versions: Kane's Wrath

This was EA's first attempt and stepping back into the original Command & Conquer universe of GDI and NOD without Westwood. With the exception of a few control changes to the mechanics of the games UI, such as reversing the right and left mouse clicks, all in all its not a bad game. It was great to play in this universe again with nice modern graphics as well as new units, structures, and such to command. It "feels" a lot more like a Command & Conquer game and is a big improvement over Generals, a definite step in the right direction.

Red Alert 3

Developers: EA Games
Publishers: EA Games
Release Date: October 28, 2008 (PC)
Platforms: Windows XP/Vista - PS3 - XBox 360
System Requirements: 2.0 GHz CPU (Dual Core Preferred) , 1GB RAM, Higher end DX9.0c ATI/NVIDIA, DX 9.0c compatible sound, 12.0 GB HD space, 8x DVD-ROM

Well, I am really looking forward to Red Alert 3, I just hope EA doesn't screw it up. From the media that's been released so far, I have to admit I am getting my hopes up. Returning to the FMV sequences to tell the story with a great cast of actors (as seen on my main page), as well as what looks like gameplay worthy of the C&C title as seen here in the video below. I guess I will just have to wait and see.

Command & Conquer RTS Consoles

Consoles: Playstation - Nintendo 64 - Sega Saturn
Publishers: Virgin Interactive - Nintendo - Sega
Playstation Titles: Original Command & Conquer - Red Alert - Red Alert Retaliation
N64 Titles: Original Command & Conquer
Saturn Titles: Original Command & Conquer
The console versions of these great titles were also a great deal of fun to play. Being more into console gaming at the time these games were released, they saw a lot of play time in my home. The Playstation versions being my favorite for a couple reasons, it was my favorite console, and the link cable. My friends and I would link up and battle until the late hours of the night. Red Alert Retaliation was my favorite console title and I still play it. It was a combination of  Red Alert and its 2 PC expansion packs, Aftermath and Counterstrike.

Command & Conquer FPS

Developer: Westwood Studios
Publishers: EA Games
Playstation Titles: February 26 2002
Platform: Windows
System Requirements:  400MHz CPU, 16MB DX8.1 Video, DX8.1 Sound, 128MB RAM, 950MB HD, CD-ROM.
 The first FPS game in this series is set in the universe of GDI and NOD. You play as "Havoc" in a mission to stop NOD from creating Tiberium enhanced super soldiers. This game is a great deal of fun to play, although quite easy in single player mode. Take it into multiplayer online play for hours of non stop action! There are still several servers out there, going strong, for this great game. Check out http://www.gamerz0ne.com for the best gameplay around!

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